![]() ![]() If something vital to the plot becomes Lost Forever, the game is Unwinnable. If it's an item deliberately taken away from you, it may be Awesome but Temporary. This trope is not to be confused with Final Death, where a character permanently dies and cannot be resurrected. Also see Guest Star Party Member.Ĭonversely, while most Lost Forevers are defined by the limited opportunity to acquire one, sometimes a particular item is acquired readily during a game's progress, but is irreplaceable once it is used up-should it get lost, stolen, or destroyed, you cannot acquire another one. ![]() For some, the challenge then becomes cheating or glitching your way out of this restriction. You're not supposed to hang on to it, and the game either takes it away immediately or kills you if you try to run away with it. Occasionally, a Lost Forever is intended to be just that: you get a one-shot item or spell that would completely unbalance the game if used elsewhere. But, really, it's the lesser of the two evils. Sometimes, this can result in silly situations where the player is presented with the option of returning to a location where there would be no logical reason to return to, such as, say, the site of a nuclear explosion. (When it comes to patch updates, however, players who still have the old items are usually allowed to keep them, and the items are often displayed as a badge of honor.)ĭue to their tendency to induce great frustration, smart developers tend to avoid implementing these, and allow players to collect items or do sidequests at their leisure, whenever and in any order they want. While you can simply restart an offline game for another shot at the content, online Lost Forevers really can be lost forever. This is infamously present in MMORPG's or any other game with online connectivity, due to one-time events, irreplaceable quest reward items (such as consumables that become Too Awesome to Use) distributed from an online source. ![]() This is often true when getting the Lost Forever is based on luck, such as when a boss Randomly Drops a unique piece of equipment. If a player knows such an item is coming, a common tactic is to save immediately beforehand, and restore repeatedly from that save until they manage to get it. However, reaching it with this second-chance method is usually much more time-consuming or difficult than if you had just gotten it the first time around. Surprise! Guide Dang It.įorgiving developers will sometimes provide an alternative means to reach what would otherwise be Lost Forever. For example, perhaps once you finish disc two and acquire the airship, the random shopkeeper you needed to talk to in order to acquire the Infinity+1 Sword suddenly closes up shop and disappears without explanation. More rarely, things are completely random and arbitrary. The early town that is destroyed, the mountainous area that caves in once you leave it, the village that you're banished from, the Load-Bearing Boss's hideout that goes boom after you beat it, the one-shot place that you're never given the option to return to, and so forth. Lost Forevers frequently appear in areas that can only be accessed once, or are rendered unavailable after a certain plot event occurs. The bane of gamers everywhere, especially those shooting for Hundred-Percent Completion, as it often forces them to start the entire game anew if they're not willing to accept a less-than-perfect run. A close relative and often an example of Guide Dang It. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.Īlso frequently referred to as being "missable," the dreaded Lost Forever is a game play component (such as an item, weapon, Sidequest, character, or plot event) that can become permanently inaccessible after a certain point in the game, therefore being "lost forever" if you miss them during the period in which they are available. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. ![]() The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace.
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